![]() They have a midlevel difficulty to kill so long as you can hit them otherwise they can become a real problem. Recons wear armor, but its light and they don’t wear helmets. This leaves you extremely vulnerable to gunfire and damage from all other sources. If a Recon merc hits you, damage is a concern, but you’ll also be stunned from their strike. ![]() They are equipped with pistols, but their most focused goal is to do as much damage as they possibly can from melee range. Easily identifiable by the Pistol and Combat Knife, Recon mercs will come flying at you with one purpose - to eliminate you and your squad as fast as possible.Įlimination Strategy: Do your best to keep your distance from these Recon mercs. Put together speed, purpose, and strength and you get the Recon mercenary. Sergeants also attempt to retreat behind cover and their squad more often to encourage more Grunts to push forward. Visually represented with more tactical gear, they also equip chest armor, which makes critical shots very effective.Įlimination Strategy: Sergeants and Grunts do look similar at a quick glance however, once you notice that you’re fighting a Sergeant, focus on hitting them in the head hitting them in the chest will slow you down because you’ll have to break their armor first. They tend to spawn alongside Grunts and Soldiers and can be deadly shots. Sergeants are small squad elite mercenaries. Even if Zombies are swiping at you, running toward Soldiers to close the gap while also drawing the attacking Zombies can help you kill two birds with one stone. Prioritize eliminating them before Zombies. They are equipped with a lightly armored helmet and medium range, and their skill will become a problem if they’re not eliminated quickly.Įlimination Strategy: Unlike Grunts, Soldiers have a bit of armor, so they will take a few more shots to kill, but the strategy is essentially the same. Soldiers have a very similar appearance to your normal friendly Operator, so it’s important to pay attention to their name tags. This is bad for your Armor Plate economy, so do your best to take them out with high priority. Unlike Zombies, Grunts and most of the Terminus Outcomes Mercenaries are ranged and can be a little bit peskier. As such, there will be many of them and they’ll be thrown at you and your squad without hesitation.Įlimination Strategy: Equipped with Assault Rifles, Shotguns, SMGs, and not much else, Grunts are relatively easy to kill. Grunts are on the lowest rung of the Terminus Outcomes rank ladder and that means they’re fodder. Keep in mind that all Zombies, except for Mimics and Disciples can spawn as sprinters. Thankfully there isn’t any armor to break on these enemies. A similar strategy goes for Sprinting Zombies because it’s already hard to hit a moving target, let alone a fast-moving target. The objective for lightly and heavy armored Zombies is to break the armor off the body part that you’re shooting at, then finish it off by continuing to hit the same spot. It can be difficult to hit a sprinting Zombie’s head or a head with a helmet equipped.Įven though it may take a handful of rounds, placing rounds on the center mass is effective - it is the largest target on a Zombie, which makes it the easiest to hit in virtually any situation where you can see the entire enemy. Obviously, Critical Hits like Headshots are the most effective, but Threat Level II Zombies don’t make things very easy when targeting them. Elimination Strategy: Even though there are two types of Threat Level II Zombies, the strategies are similar - focus on hitting them in the same spot as much as possible.
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